![]() ![]() "This is an early concept for the interior of Argent Tower. In terms of player progression, the architecture of Lazarus was originally designed as a vertical descent, progressively leading the player downwards towards the Hell portal at the base of the facility." "In our fiction, Lazarus thematically represents the intersection point between science and mysticism the point where UAC scientists discover Hell and inevitably become corrupted by its influence. We did hundreds of shots like these a concept was made for nearly every room and hallway in the game." Because we’re making a game with elaborate sci-fi environments, every square-foot of space needs to be visually designed. "This is a narrow view into part of the larger Res Ops facility. We wanted to hint at the idea that the mining operation on Mars is huge that there’s a large network of these types of platforms, where the workers essentially work and live entirely subterranean lives." "The look of Res Ops is partially influenced by modern oil rigs. The color palette was based on the classic Hell theme of fire and brimstone." Here, Hell is a fractured world where pieces of other worlds and dimensions are torn apart to have their energy and souls absorbed, leaving behind only a hollow shell of a once great civilization. "Visualizing something as abstract as Hell is very difficult everyone and every culture has their own version of it. The odd colors of the setting sun are to give the player a sense of unease and that something is not quite right with this world." ![]() Lakes and oceans have disappeared leaving behind layers of rock that have been sculpted and deformed by constant wind. The idea was that the landscape has been decimated by time. The series started to lose mainstream appeal as the technology of the Doom game engine was surpassed in the mid-1990s, although fans have continued making WADs, speedruns, and modifications to the original."This image was made to start exploring the Mars vista surrounding the UAC facilities. Once the game's source code was released in 1997, it spawned even more adaptations, as fans further ported the code to countless devices. Originally released for PC DOS, the games have later been ported to numerous other platforms. The Doom franchise was continued with the follow-up Doom II: Hell on Earth (1994) and numerous mission packs, including Master Levels for Doom II (1995), and Final Doom (1996). Its graphic and interactive violence, as well as its satanic imagery, also made it the subject of considerable controversy. As such, Doom is widely known as one of the most important video games of all time for having popularized the first-person shooter genre, pioneering immersive 3D graphics, networked multiplayer gaming, and support for customized additions and modifications via packaged files in a data archive known as "WADs". With one third of the game (nine levels) distributed as shareware, Doom was played by an estimated 10 million people within two years of its release, popularizing the mode of gameplay and spawning a gaming subculture as a sign of its effect on the industry, games from the years 1994-1997 boom of first-person shooters are often known simply as "Doom clones". The Ultimate Doom, an updated release of the original game featuring the fourth episode, came out in 1995. The game is divided into three nine-level episodes. In Doom, players assume the role of a space marine, popularly known as "Doomguy", who must fight his way through the hordes of invading demons from Hell. Doom (typeset as DOOM in official documents) is a 1993 science fiction horror-themed first-person shooter video game by id Software. ![]()
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